August 28, 2010

I’ve Got the Blue Fish Blues

Filed under: Cooking recipes — Bryan @ 9:09 pm

Pretty brilliant and easy:

1 pound bluefish fillets
1/4 cup orange juice
1 lemon - squeezed and discarded
olive oil
1 tablespoon dry white wine
kosher salt and ground black pepper to taste

Marinate for 30 minutes, then put on pan with olive oil on high heat for 4 minutes a side.

Modified from: AllRecipes

July 21, 2010

Bryan’s Sprouts

Filed under: Cooking recipes — Bryan @ 4:53 am

1 (8 ounce) new potatoes, cut small
8 Brussels sprouts (* see note)
2 teaspoons extra virgin olive oil
2 cloves garlic, minced
1 teaspoon chopped fresh oregano
1 to taste salt substitute
1 to taste black pepper
A bit of cheese!

Steps:
1. Cook potatoes
2. Remove bottom of brussels sprouts
3. Add to bowl, with half oil and all seasoning (except garlic)
4. On medium heat, saute remaining oil and garlic
5. Add brussels sprouts and potatoes, cover on low-medium heat
6. Flip
7. Once browned, top with shaved cheese and serve

Modified from Food.com

Oven Fries

Filed under: Cooking recipes — Bryan @ 4:50 am

1 pound waxy potatoes, such as red potatoes

1 pound sweet potatoes, cut in half crosswise

3 tablespoons extra virgin olive oil

Kosher salt or coarse sea salt

Source: NY Times

June 6, 2010

Scrod Fillets

Filed under: Cooking recipes — Bryan @ 11:28 pm

1/2 cup extra virgin olive oil
6 cloves garlic
1/2 cup fresh basil
1/2 cup fresh parsley
Juice of 2 limes (1/2 cup)
Salt and pepper to taste
6 scrod fillets
1 cup cherry tomatoes

Blend sauce together, then broil for 5 minutes, flip, and then broil for another eight minutes with tomatoes.

Source: NY Times

March 10, 2010

Book Notes and Review: Understanding Hedge Funds

Filed under: Books — Bryan @ 3:33 am

A highlight of Good Will Hunting is the realization that there’s no need to stop learning if you still have time to pick up a book. Below are notes or ideas from a recent loan from the library.

Book: Understanding Hedge Funds
Author: Scott Frush

Book Review

As the third book on the topic I’ve read in a few months, I was hoping for a quick read to polish off the more general topics of the hedge fund industry. Unfortunately, this book concentrates too strongly on generalizations, and the amount of true knowledge contained in its pages is no longer than my notes listed below.

The author, Scott Frush, must be new to the copy & paste function of Microsoft Office, because repetition is a common style used throughout the book. Concerned you won’t remember the commission structure of hedge funds? Worried that you may not know the regulatory differences between hedge funds and mutual funds? Fear not, Frush copies and pastes his brief paragraphs throughout the book. It’s a wonder that his editor managed to make each repetition read like separate pieces of content through the magic of rearranging words.

Further, Frush frequently comes off as a salesman of hedge funds, making grand statements such as “Contrary to what the media says about hedge funds, fraud is not widespread,” without any sources or explanations. His opinionated comments are stated as facts throughout his chapters, whether discussing regulation, the weaknesses of mutual funds, or the importance of having a small management structure leading a fund.

Without a better word to explain it, much of the content comes off as elementary. Do not expect an in-depth discussion on the hedge fund industry. As a primer, the book may be of value to newcomers, but make sure to be flexible on skipping pages (or at times even chapters).

At the least, the book provides a few laughs, assuming laughter will prevent you from throwing the book during one-off sentences (which are never explained) like this:
“Regulators do not like hedge funds, which is basically alright as hedge fund management teams do not especially like regulators.”

Key Book Notes (Cliff Notes):

Hedge Fund Style
- Tactical (or Directional)
— Macro-Centric
— Managed Futures
— Long/Short Equity
— Sector Specific
— Emerging Markets
— Market Timing
— Short Selling
- Relative Value (or Arbitrage)
— Convertible Arbitrage
— Fixed-Income Arbitrage
— Equity Market Neutral
- Event-Driven
— Distressed Securities
— Reasonable Value
— Merger Arbitrage
— Opportunistic Events
- Hybrid
— Multi-Strategy
— Fund of Hedge Funds

Common Practices of Hedge Fund Managers:
- Use of Short Selling
- Employ Leverage
- Conduct Hedging
- Utilize Futures & Options
- Pursue Arbitrage
- Target Specific Markets
- Incorporate Position Limits
- Set Buy/Sell Targets
- Follow Stop-Loss Restrictions

Strategies that Target Opportunistic Situations Via Event-Driven Hedge Funds
- Distressed Securities
- Reasonable Value
- Merger Arbitrage
- Opportunistic Events

October 3, 2009

Split Peat Soup (Crock Pot)

Filed under: Cooking recipes — Bryan @ 11:51 am

* 1 (16 oz.) pkg. dried green split peas, rinsed
* 1 meaty hambone, 2 ham hocks, or 2 cups diced ham
* 3 carrots, peeled and sliced
* 1/2 cup chopped onion
* 2 ribs of celery plus leaves, chopped
* 1 or 2 cloves of garlic, minced
* 1 bay leaf
* 1/4 cup fresh parsley, chopped, or 2 teaspoons dried parsley flakes
* 1 tbsp. seasoned salt (or to taste)
* 1/2 tsp. fresh pepper
* 1 1/2 qts. hot water

Source: About.com

July 9, 2009

The Legend of Zelda: The Wind Waker Review

Filed under: Reviews, Videogames — Bryan @ 7:34 pm

While at one point I considered myself a dedicated gamer, a lack of time has pulled me from the medium. For the past five years I average the completion of one game a year. As a dedication to the remnants of my hobby, each game completion will earn its own review.

Wake up to the Wind

Wake up to the Wind

SPOILER ALERT – This article includes references to the ending sequences of the game.

Wake up to an adventure that seems unsure of who is actually in control. The Legend of Zelda: The Wind Waker suffers because the user’s interaction with the game is never consistent. There is a frequent conflict between the free-roaming nature of prior Zelda titles, and the controlling, child-proof, scripted adventure presented by the game’s designers.

Long before Grand Theft Auto established open world gaming as a headline grabber, Shigeru Miyamoto, The Legend of Zelda’s creator, released the original The Legend of Zelda as an open world sandbox game, where players could travel the entire landscape, enter any dungeon, and play through its adventures in almost any order the gamer wanted. As the franchise evolved, The Legend of Zelda series rewarded the gamer for creativity. Dungeons increasingly relied on mind-bending puzzles for completion. Players walking off the beaten path were rewarded with additional heart containers that increased the damage they could take in combat. Even computer controlled characters started to beg for Link to travel on his free will to other lands to help deliver goods to other characters.

Sailing in The Wind Waker

Sailing in The Wind Waker

Unfortunately, The Legend of Zelda: The Wind Waker forces the gamer into a controlled experience. While older games rewarded exploring players with lush geography, mysterious woods, canyons, reflective lakes, and even bridge underpasses, The Wind Waker rewards gamers with… more water. Travelling The Wind Waker’s landscape is like looking out the window while flying over the Atlantic Ocean. While British Airways planes may not face an occasional shark attack, the experience is largely the same. Gamers who want to travel and explore are kept company with nothing but animated waves and the occasional rain shower. The talking boat that Link pilots is constantly reminding him of his next scripted task, and many of the hidden islands only become useful when a certain item is equipped by Link, or to put it more appropriately, when the game’s designers want you to take advantage of the hidden islands. It’s their story, not yours.

It says something that in the game’s final sequence, Link doesn’t even have a chance to stop the franchise’s lead villain, Gannon, from collecting a magical, game-ending Triforce. Instead, the child-aged Link is slammed to the ground by the taller, older Gannon, and left to lie on concrete while Gannon unites the three magical triforces to complete his plot to punish the world. As the arch enemy chants a spell, an older, white-bearded King of Hyrule appears out of nowhere, grabs the Triforce, and saves the day. He may have a half hour of camera time in human form in the entire thirty-hour game (throughout most of the game he existed as Link’s sail boat), but this old man plays the deus ex machina and ends up being the one who saves the world. After the game permits Link to finally fight Gannon, the old man wishes nothing more than “hope” for the future for the Link and Zelda’s own lives.

Epic Cinematography During Sword Fights

Epic Cinematography During Sword Fights

Despite its limitations, The Wind Waker does excel at presenting the trademark aspects of the Zelda experience. The risky artistic design of the game presents cartoonist images that mirror the older, more famous Zelda game, A Link to the Past. The cell-shaded art style represents what the 2-D A Link to the Past would look like if one could pull the camera down to the ground for a 3-D view. Throughout the game are subtle inclusions of previous franchise songs, characters, and gameplay homages. Traditional weapons such as the boomerang, crossbow, and sword are brought to new life with additional control options. New weapons, such as a wind-propelling leaf, spark creativity in the gamer towards exploring new ways to explore the adventure.

For aging gamers lured by other next-generation experiences, The Wind Waker does everything right to make one believe that Link, the game’s hero, is the true Gaming Hero. While playing the game, it becomes evident that few videogame heroes have the history, grace, or creativity of Link’s adventures. Through cleverly leveraging prior titles through the game’s storyline, and adding emotional impact through cell-shaded art, Link’s Wind Waker adventure plays out as a unique and imitation free tale.

Gliding Through the Wind with a Giant Leaf

Gliding Through the Wind with a Giant Leaf

Yet for all of the franchise celebration, in the game’s concluding moments, Link is knocked to the ground by Gannon, while a computer controlled old man saves the day. In that ending, after the last button is pressed, the harshest reality of The Legend of Zelda: The Wind Waker sets in. The gamer could not control the end of the title. Link may have fought Gannon, but he didn’t save the Triforce.

Perhaps the Wind Waker is a dream you can rarely control.

July 8, 2009

Secrets of Old Videogames

Filed under: Videogames — Bryan @ 9:45 pm

There’s a wonderful feeling to look back at videogames and see that they can have the hidden depth of other art forms. My favorite films are those that are crafted with great detail by the director, with subtle references and Easter eggs planted inside the reels. Like a good book, a good film or game can have depth beyond what is captured in the front-end of a story.

Below are a list of “secrets” showing hidden depth, surprising design decisions, and even some development cheats behind popular videogame franchises.

Super Mario Brothers

  • The bushes in Super Mario Bros are actually just colored clouds placed on the ground.

  • Perhaps to save storage space, the ghostly Boo’s laugh in Super Mario 64 is generated by playing Bowser’s laugh at high speed.
Mario Clouds = Mario Bushes

Mario Clouds = Mario Bushes

Mega Man

  • By taking entering button combinations using a second controller, a friend can make your adventure in Mega Man 3 a mega adventure with slow motion enemies, invincibility, and extended jumping abilities.

Teenage Mutant Ninja Turtles

  • Peter Laird and Kevin Eastman, the creators of the Ninja Turtle comic franchise, cleverly mixed a Watchmen reference into the NES arcade game cover art. Take a look at the smiley face on the skateboard (and the drop of blood).
Ninja Turtles Watchmen

Ninja Turtles Watchmen

Metal Gear Solid

  • Emma Emmerich (E. E.), the delicate and frightened scientist in Metal Gear Solid 2, is named after the Emotion Engine, Sony’s marketing name for the Playstation 2’s graphics chip.

  • Not surprisingly, Metal Gear Solid 2 has some interesting production notes.

  • The Boss who started it all in Metal Gear Solid 3: Snake Eater uses the same voice talent as Family Guy’s news reader, Diane Simmons.

Kid Icarus

  • When the team who created the Metroid franchise created their original title, they made sure to bring some intergalactic jellyfish along for the trip. Even the manual makes a reference to Samus’s foes.
Kid Icarus Metroid

Kid Icarus Metroid


Kid Icarus Manual

Kid Icarus Manual


Ogre Battle
  • The popular tactical RPG is named after a Queen Song

Secret of Mana

  • The human face on Mars is also hidden in Square’s ocean.
Secret of Mana

Secret of Mana

Star Fox

  • The first level of StarFox matches up perfectly with Dire Strait’s Money for Nothing.

The Legend of Zelda

  • As shown in the original manual, the beta version of The Legend of Zelda lets a user select between a boomerang or a sword as the gamer’s initial weapon.

  • The underground dungeons of The Legend of Zelda fit neatly into a rectangle.

  • After completing The Legend of Zelda, the gamer is offered to play all over again in a remixed quest with different dungeon layouts. As shown above, five of the revised dungeons form the letters to spell out “Zelda.”

  • The Legend of Zelda 2: Link’s Adventure is created using a map of land found north of the original Zelda’s adventure. Both games share Death Mountain, only the northern cliffs in the original title can be found in the south of Link’s Adventure’s landscape.

  • The flute warp song used in Super Mario Bros 3 is actually originated as the tune from the original Legend of Zelda’s warp whistle. The traveling music is also played in the start-up screen of The Legend of Zelda: The Ocarina of Time

  • Five of the masks featured in Majora’s Mask are based off main characters in Star Fox 64.
Zelda Map

Zelda Map


Zelda Map Remixed

Zelda Map Remixed


Star Fox Hats in Zelda

Star Fox Hats in Zelda

Pokemon

  • The islands in each Pokemon represent a different area of Japan.

  • The naming convention of the game’s creatures have a hidden logic.

Wii Sports

  • Early beta versions of Wii Tennis featured Mario instead of the still in-development Mii characters.
Wii Sports Mario

Wii Sports Mario


Uniracers
  • In this racing game by DMA Designs (who would later become Rockstar North and create the Grand Theft Auto series), gamers were scolded for naming their uniracer after Sega’s popular and “fast” mascot.
Uniracers

Uniracers


Conan O’Brien
  • And finally, Conan didn’t move to LA for his new late Night talk show, instead he jumped in a New York sewer pipe and ended up in Super Mario World.
Conan Super Mario World

Conan Super Mario World

Source: NEOGAF Forums

March 21, 2009

The Konami Code

Filed under: Life — Bryan @ 7:55 pm

In this city you have to take control of your eyes.

A walk down the street could be full of concrete. Fractured sidewalks are everywhere, their gray color is only broken up by spots of pink and purple gum, the remnants of spit out candy. It’s easy to get lost in this side of the city. There is no real beauty, only manufactured plaster. Everything on the ground here only exists for logistics. It may be dirty, but what’s here can get you places, they say.

But those that look up know there’s another story to this city. The buildings climb higher in competition. The sky is endless. The sun rays fall from the sky and vanish just in time for the sidewalk. When looking up, this city is for dreamers. In bad weather, there may be less to see, but the sky always clears up.

Always keep your chin up.

March 16, 2009

O.E.M

Filed under: Life, Travel — Bryan @ 9:53 pm

Snow in the evening, snow in the morning, snow in the North, snow in the South.

A cab driver at home has trouble reading signs.

We pull over and scream for strangers (or I do, as I gaze at blurs through my contact-less eyes).

A cab driver here races other drivers, and speaks of the pride and honor of Iranians.

An older woman walking to work stops at a street corner and makes a snowball. She smiles and drops the ball.

A family makes a snowman, using a beach pale.

It’s snowing in March, everywhere.

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