Already Sore
I was exhausted from Wii Fit before I even played it.
Venturing through Manhattan on a quest of errands, I collected my treasure a little too early.
In videogames, when a character finds a new item, be it a sword, a bazooka, or magic steel shoes, they never are held back by the weight of the item. The new item simply vanishes from the player when collected, only to magically appear once the user pauses and activates the item. It’s brilliant in a fictional world, a hero can hold as many swords as he wants, yet never feel the burden of the weight of steel, gold, or magical dragon bone that forms the many swords.
Today I purchased Wii Fit from the Nintendo Store, all ten pounds of the workout pad/weight scale/game disc. I then carried my ten pound brick throughout this great city, as I performed errands in the city’s various neighborhoods - on the subway, at my favorite grocery cart (for a great smoothy), and through a surprisingly calm walk in the east 30s.
By the time I was home, my biceps were sore. Ten pounds isn’t much, but for several hours of carrying it can add up.
After returning home I completed 30 minutes of active workouts in the game, and am surprised by the challenge of many of the game’s activities. My back is sore, my legs are more flexible, and I’m amazed how difficult their combination workout with pushups was.
It feels like a Nintendo game beat me up.
The game’s interface and challenges are designed for short and easy workouts. Everything about Wii Fit is inviting for daily repetition, from the sleek design of the balance board to the daily BMI and varied, short workout exercises.
My election day tomorrow will not begin with a vote, or an hour of Metal Gear Solid 4. Instead it will begin with Wii Fit.